Military Vs. Economy is Similar to Risk®, So if You Have Played Risk®, Continue Reading!


You may be saying this:

I’m a Risk player - I know how to play that already - so just tell me how this game’s different from Risk.


Here are some ways:


  1. Players may build on territories. In Risk, the only asset (other than troops) that can be voluntarily placed on a territory is a capital. In Military Vs. Economy, there are capitals, cities, military bases, strongholds, missile launchers, and force fields, all of which (except the capital) can be purchased and placed in a territory to the advantage of its owner.


  1. Troops are received each turn based on how many military bases that player owns, not how many territories they control. Military bases cost $5,000,000 each.


  1. There is income! You can purchase cities for $10,000,000 each and receive $1,000,000 for each city you own every turn thereafter. It pays for itself after ten turns and will help fund your military endeavors throughout the rest of the game.


  1. There are nukes! Acquiring one is no easy feat, but watching all the troops and assets inside one territory of your opponent vanish per turn makes it worth the wait.


  1. Defense and Attack die. Remember those two dice in Risk that you only ever used if you had achieved the corresponding objective? Well, in this game, if you are attacking or defending from a territory with your capital or a stronghold ($10,000,000), you are entitled the attacking or defending die respectively.


  1. There are force fields. Each force field protects one territory, and they’ll grant you invincibility from adjacent enemy troops, and will absorb a nuclear blast to that territory, destroying the force field itself, but saving your troops and assets inside.


  1. There is insurance to protect your assets. If your developments are destroyed by an opponent, and you have proper insurance, you receive a refund for the cost of your assets.


  1. Risk is 3-5 Players. Military Vs. Economy is 2-6 Players